
video_assgment3
March 10th, 2010 matheus.nava@iaac.net Posted in Uncategorized | No Comments »

video_assgment3
March 1st, 2010 felipe.pecegueiro@iaac.net Posted in Felipe Pecegueiro do Amaral Curado | No Comments »





March 1st, 2010 felipe.pecegueiro@iaac.net Posted in Felipe Pecegueiro do Amaral Curado | No Comments »







February 27th, 2010 carlos.naranjo@iaac.net Posted in Carlos Guillermo Naranjo Jurado | No Comments »



February 27th, 2010 carlos.naranjo@iaac.net Posted in Carlos Guillermo Naranjo Jurado | No Comments »



February 27th, 2010 joao.palaio@iaac.net Posted in Miquel Lloveras Corbalan | No Comments »
Exprimental Structures SEMINAR DEFINITION
Esta estructura kinetica se basa en los principios de la presion o no presion para ser simplemente un objeto sin volumen a tener una geometria variable en funcion del entorno.
se trata de una estructura hinchable ya que su elemento vertebrador son un conjunto de tubos que se enlazan para crear la estructura, estos tubos al recibir agua por ejemplo (llubia) hace que la estructura crezca iy cree con poca llubia un elemento como banco o con una llubia torrencial un refujui. por tanto lo podriamos considerar cono un organismo sin geometria definida todo dependiendo de lo que pasa en el exterior.

El proyecto se basa en la idea de crear estructuras animadas en este caso a traves de la accion del viento y agua; cuando esta entra en el interior de los tubos a traves de la diferencia de presion se generan un conjunto de cojines que se inchan y desinchan a modo de edificio performativo donde te puedes resguardar de la llubia o por otro lado sentarte como un banco.
Asi si imaginamos como se ve en el render una ciudad con este volumen imperceptible antes de llover (es plano) y crece con los agentes admosfericos.

La definicion se basa en 4 lineas paralelas dos a dos donde ponemos un conjunto de puntos estos se unen con el otro estremo creando lineas. Estas lineas se proyectan en cualquier supetrficie que pongas encima i se puede modificar el grosor ya que tinen pipes con slider. estas se ven intersectadas en la superficie y alli le desimos que encuentre los puntos medios
y en estos cree una esfera que se vera modificada por dos lineas que contienen puntos
atractores simulando la llubia.

Lo podemos imaginar en un paisage natural donde empieza a llober y van pareciendo estas estructuras a modo de setar, creando paisage creando organismo…
February 27th, 2010 gianluca.santosuosso@iaac.net Posted in Gianluca Santosuosso | No Comments »

RSII: Selfsufficient building
This project intends to develop a new luxury hotel concept where the user has the opportunity to live an experience in a floating system moving around the world. The MORPHotels, thanks to their linear structure, developed around the vertebral spine, are able to adapt the shape according with the weather conditions and the site morphology.
The MORPHotels concept is based on four main strategies: SPACE IN BETWEEN: using the sea not only as a medium to move tourist from one point to another (like cruise ships) but take advantage from this “space in between” in order to discover unknown places; PLUG-IN CITY-ARBOUR: this artificial organism, during its continuous journey around the oceans and the seas, will stop for short or long periods in cities met throughout its trip becoming a temporary extension of them; ADAPTIVE SHAPE and FLOATING MOVEMENT.
SPACE IN BETWEEN: avoiding the classical logic of the cruise ship (with average cruise speed around 20 nodes the fuel consumption is 470 Liters/Km) this system would change the rules about the sea trips; the MORPHotels is always in movement with slow speed around the world and the tourist has to catch up it wherever it will be. The user won’t use it like a cruise ship that start from point A, reach the end point (B) and go back; here the segment A-B is only a small part of the entire-endless way of the MORPHotel.

weaverbird's plug-in
GH makes possible to change the position of the main services inside the structure and to connect to this to the dimension of the vertebra. At the same time is possible to deformate the shape of the spine obtaining the deformation of the entire system.
Also, using weaverbird’s plug-in, is possible to tranform geometric boundingbox shape in a more organic one according with the logic of the artificial organism.

February 27th, 2010 matheus.nava@iaac.net Posted in Uncategorized | No Comments »
February 27th, 2010 melissa.mazik@iaac.net Posted in Marianne Villalobos Emonet, Uncategorized | No Comments »
THE BATHotel. Studio II_ Self-Sufficient Buildings
For this assignment I used two definitions of GRASSHOPPER as a tool for the developing of my studio project.
Since the proposal is about the deformation of the surfaces in order to generate, contain, and stretch spaces (which is understood as the tectonics of the water) is directly linked with the setting of the program in the building. In this way, the surfaces were set up in Rhino to be transformed into a mesh in order to apply the gradients component, relating the min. and max points (according to Z) with the color. This tools were helpful in the study of the definition of program of this surfaces according with the “topography”.
In the second definition, one surface and geometry were set up in order to generate a sporph that varies according with the deformations of shape .

February 27th, 2010 melissa.mazik@iaac.net Posted in Marianne Villalobos Emonet | No Comments »
